This tome contains information and incantations necessary to make a particular type of golem. The GM chooses the type or determines it randomly. To decipher and use the manual, you must read a DC 20 Magic Roll. On fail the creature takes 6d6 psychic damage.
You open the Manual of Golems, its ancient, leather-bound pages covered in intricate runes and detailed diagrams of golem constructs. Each page crackles with latent magic, demanding your focus and precision to unlock its secrets.