Read Manual of Golems
Full Ability

This tome contains information and incantations necessary to make a particular type of golem. The GM chooses the type or determines it randomly. To decipher and use the manual, you must read a DC 20 Magic Roll. On fail the creature takes 6d6 psychic damage.

You open the Manual of Golems, its ancient, leather-bound pages covered in intricate runes and detailed diagrams of golem constructs. Each page crackles with latent magic, demanding your focus and precision to unlock its secrets.

  • Parameters:
  • Range:

  • Contesting Roll:
  • 20 vs.

  • Ability Activation Charges: 300

Attached Items
Ability is not attached to any item.
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information