The Greater Vampire stands as an awe-inspiring figure, the master of all Undead, and the quintessential embodiment of Darkness. Often referred to as the "Sire," a Greater Vampire is a rare and formidable entity, whose very existence sends shivers down the spines of mortals and lesser Vampires alike.
I. Origins: A Dark Genesis
A Greater Vampire's origin story is steeped in ancient, twisted lore. These malevolent creatures trace their Lineage back to the very first Vampire, an entity that spawned them through an enigmatic and blasphemous ritual. This dark Rite imbued them with unmatched powers, transforming them into apex predators of the night.
III. The Blood Bond: Control Over Lesser Vampires
Greater Vampires possess an uncanny ability to exert control over lesser Vampires or their spawns. These Sires can manipulate the Minds and wills of their progeny, forcing them to serve as loyal minions in their sinister endeavors. The Web of Influence they cast upon their Vampire offspring ensures an army of devoted servants at their disposal.
IV. Nefarious Schemes: Masters of Subterfuge
Greater Vampires are master tacticians and manipulators. They orchestrate intricate plots, often using their Mastery of disguise to infiltrate human society, politics, and even religious orders. In Zin, the Greater Vampire's presence may go unnoticed until their dark plans come to fruition.
V. Supernatural Abilities: Beyond the Pale
A Greater Vampire's powers surpass those of their lesser kin. They can control the elements, transform into various monstrous forms, and even Command the Dead. Their supernatural Body, speed, and resilience make them nigh Invulnerable, making them the ultimate challenge for even the mightiest of heroes.
VI. Weaknesses: A Slight Glimmer of Hope
While Greater Vampires are formidable, they are not invincible. Like all Vampires, they suffer from weaknesses such as sunlight, holy magic, and silver, though these weaknesses are often less pronounced.  Adventurers must discover the obscure vulnerabilities unique to each Greater Vampire to have a fighting chance against these immortal Fiends.
VII. The Quest to End the Darkness
In Zin, confronting a Greater Vampire is the ultimate challenge for any group of intrepid adventurers. The quest to end the reign of a Greater Vampire becomes a central storyline, often requiring the heroes to unearth ancient lore, forge powerful alliances, and gather rare artifacts to stand a chance in the final battle against this ancient Sire of Darkness.
Conclusion: The Apex of Vampiric Terror
The Greater Vampire stands as the pinnacle of vampiric power, an entity that embodies Darkness and Fear. The ultimate confrontation with a Greater Vampire is a test of Heroism, strategy, and bravery, where the fate of the world hangs in the Balance. Only the most skilled and resourceful heroes can hope to vanquish these ancient Sires and bring an end to their reign of terror.
 Ancestral Essences:
 Ancestral Essences: Body: +3
 Body: +3 Mind: +2
 Mind: +2 Soul: +2
 Soul: +2
 Speed:
 Speed:
             Walking Speed:
                        +5
 Walking Speed:
                        +5
                     Climbing Speed:
                        +5
 Climbing Speed:
                        +5
                    
 Special Senses:
 Special Senses: Nightsight: +60
							Nightsight: +60
						
					
 Damage Type Resistances(s):
 Damage Type Resistances(s): Necrotic
					Necrotic				
 Damage Type Immunity:
 Damage Type Immunity: Poison
					Poison				
 Immune to Status Effect:
 Immune to Status Effect: Bleeding (2d6)
					Bleeding (2d6)				 Bleeding (3d6)
					Bleeding (3d6)				 Bleeding (d4)
					Bleeding (d4)				 Drunk
					Drunk				 Exhausted
					Exhausted				 Food Poisoning
					Food Poisoning				 Hungry
					Hungry				 Parched
					Parched				 Poisoned
					Poisoned				 Sleeping
					Sleeping				 Slightly Drunk
					Slightly Drunk				 Starving
					Starving				 Suffocating
					Suffocating				 Thirsty
					Thirsty				 Unconscious
					Unconscious				
 Persistant/Permanent Status Effect:
 Persistant/Permanent Status Effect: Ageless
					Ageless				 Spider Climb Effect
					Spider Climb Effect				
 Damage Mitigation: 
			+2
 Damage Mitigation: 
			+2
		
 Natural Weapon(s):
 Natural Weapon(s):
 Creature Type Monster Bits:
 Creature Type Monster Bits:
 Passive Abilities:
 Passive Abilities:
 Abilities:
 Abilities:
 Attack Abilities:
 Attack Abilities:
 Skill Tier 7:
 Skill Tier 7: Balance
					Balance				 Fortitude
					Fortitude				 Willpower
					Willpower				 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										