Wall of Water
3 |
Spell

You create a wall of water on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall vanishes when the spell ends. The wall's space is difficult terrain.

Any ranged weapon attack that enters the wall's space has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the wall to reach its target. Spells that deal cold damage that pass through the wall cause the area of the wall they pass through to freeze solid (at least a 5-foot-square section is frozen).

Each 5-foot-square frozen section has AC 5 and 15V. Reducing a frozen section to 0 hit points destroys it. When a section is destroyed, the wall's water doesn't fill it.

With a flick of your wrist, the ground ripples. Water surges upward, forming a translucent barrier that shimmers in the light. Its liquid form distorts the world beyond, swaying gently, waiting to hinder both arrow and flame.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Evocation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 10 minutes

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information