You point at the target, and whisper a secret, the air carries a lie that everyone around the target is out to destroy the target.
You charm the target, and views you as a friend. Everyone else the target sees as enemies. The charmed target only spends per turn as it feel compelled to destroy any enemy (usually either a move or attack if it is adjacent to a another target.
) It will not try to move through dangerous terrain or act against its nature. If multiple foes are around it to choose to attack, the GM rolls a die randomly to determine who it randomly attacks.
The target only can retry the Defensive Roll when it takes damage.
You point at the target and whisper; ripples distort the air around them. Their vision warps, casting hostile auras on everyone except you. The target’s eyes narrow, seeing foes where friends once stood.