Enemies Everywhere
2 |
Spell

You point at the target, and whisper a secret, the air carries a lie that everyone around the target is out to destroy the target.

You charm the target, and views you as a friend. Everyone else the target sees as enemies. The charmed target only spends per turn as it feel compelled to destroy any enemy (usually either a move or attack if it is adjacent to a another target.) It will not try to move through dangerous terrain or act against its nature.

If multiple foes are around it to choose to attack, the GM rolls a die randomly to determine who it randomly attacks.

The target only can retry the Defensive Roll when it takes damage.

With quivering hands, you utter ancient and forbidden words, summoning a black metal circlet from the void between realms. It materializes around your target's skull, resembling more a manacle than a crown. As the metal binds, their eyes darken, and a malevolent intent replaces confusion. The transformation unfolds—a puppet now pulled by sinister strings.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Charm
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 1 minutes

  • Contesting Roll:
  • vs.
  • Spell Upcastable : Yes | 1 Additional Target(s) per Mana Upcasted

  • Ability only works against creature type:
  • Humanoid

  • Status Effect Parameters:
  • RETRIES on END of turn

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information