You point at the target, and whisper a secret, the air carries a lie that everyone around the target is out to destroy the target.
You charm the target, and views you as a friend. Everyone else the target sees as enemies. The charmed target only spends per turn as it feel compelled to destroy any enemy (usually either a move or attack if it is adjacent to a another target.) It will not try to move through dangerous terrain or act against its nature.
If multiple foes are around it to choose to attack, the GM rolls a die randomly to determine who it randomly attacks.
The target only can retry the Defensive Roll when it takes damage.
With quivering hands, you utter ancient and forbidden words, summoning a black metal circlet from the void between realms. It materializes around your target's skull, resembling more a manacle than a crown. As the metal binds, their eyes darken, and a malevolent intent replaces confusion. The transformation unfolds—a puppet now pulled by sinister strings.