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FateTide Tell Your Story
Grick
Medium - Size
800 gp
250 lbs
Brute Role
4
568.3

Body
Mind
Soul
Vitality
33 / 33
Armor
11
13
Luck
Walking Speed
30
Jumping Speed
12
Climbing Speed
30
Nightsight
60
Unhindered Attacks
2
Reach
5
Damage Mitigation
2
Damage Mitigation
ST 1 | 1 SP | d4
Skill Roll Adv

  • Natural Armor Natural Armor:
  • Natural Armor +2
    32 0 gp


  • Natural Weapon Natural Weapon(s):
  • Beak (d6)
    53.13
  • Tentacle (2d6)
    142.24


  • Free Ability Free Abilities:
  • Rock Camouflage


  • Monster Bit Monster Bits:
  • 74 Chimeric Organ
    1 gp
  • 34 Hard Skin
    0.1 gp

Initially mistaken for a stone protrusion, it wriggles to life. Hook-tipped tentacles, resembling a head, unfurl like a blooming flower to expose a beak akin to a blacksmith's pinching tongs. The body, a hybrid of squid, snake, and slug, sports pebbly skin rippling with surprising speed, defying expectations and transforming a seemingly inert form into an amalgamation of uncanny, mobile elements.

Gricks are wormlike ambush predators that camouflage among rocks in caves and caverns, unfurling four barbed tentacles and a snapping beak to seize prey. Passive lurkers, they position near paths, drag victims to eat alone, and form packs led by an alpha. Their lairs hoard victims' gear, signaling danger to explorers.

Environments: Forest Underground

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information