Ice Devil
Devil
28

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14
20
161
161
0
2
40
120
60
120
120

3

2


  • Natural Armor:
  • Natural Armor +6
    0 gp


  • Attack Abilities:
  • Cold Strike (4d6)

  • Innate Spell(s) per Long Rest:
  • Wall of Ice
    6


  • Inventory Equipped:
  • Spear
    1 gp


This chilling fiend evokes an otherworldly unease. Its humanoid form, lanky and troll-like, defies humanity with blue-white skin and ice-encrusted armor. A cat-like grace accompanies its long tail, flicking lightly despite the icy club at its end.

Found most commonly on the cold layers of Stygia and Cania, ice devils serve as commanders of the infernal armies of the Nine Hells, tormenting lesser devils as an outlet for their anger and resentment. Coveting the power of their pit fiend superiors, ice devils work ceaselessly toward promotion, slaughtering the enemies of the Nine Hells and claiming as many souls as they can for their archdevil masters.

Resembling a giant bipedal insect, an ice devil has clawed hands and feet, powerful mandibles, and a long tail covered in razor-sharp spikes. Some carry barbed spears whose icy touch can render a foe all but helpless in combat.

Devil
Creature Sub Type

Infernal Sovereigns: The Lords of Domination
Devils, the embodiment of tyranny and the harbingers of a totalitarian society, exist solely to exert their dominion over the realms of mortals. Their cruel and calculated rule extends far and wide, as they revel in the subjugation and oppression of weaker beings. The fiendish delight they derive from asserting their authority is a twisted testament to their malevolent nature, and any creature daring to defy a devil's dominion is met with swift and ruthless retribution. Most encounters with a devil is a masterclass in the art of power manipulation, and they wield their authority with fiendish finesse.

The Infernal Evolution: From Mortal Souls to Abyssal Fiends
Devils are born from the twisted souls of mortals, consigned to the depths of The Abyss. These souls typically believed in the concept of order but wielded it with malevolence or sought to impose their own brand of organized evil upon the world. Some mortals became architects of law, while others cunningly skirted the edges of established codes to satisfy their insatiable desires. In their time within The Abyss, these souls undergo a profound transformation, emerging as malevolent, power-hungry entities ready to enact their cruel dominion upon the planes.

Sinister Pacts: Bargains with the Damned
The most potent devils possess the ability to forge infernal contracts with mortals. These sinister pacts bind the mortal's very soul to the devil, granting them temporary power, obscene wealth, or hedonistic pleasures in exchange for the ultimate price: servitude for eternity. These diabolical agreements are written in blood and sealed in the fires of The Abyss, serving as testament to the devil's cunning and the mortal's folly. Once a contract is formed, the mortal is forever entangled in the devil's web of manipulation, their soul forever shackled to their infernal master.

The Whisperer in the Shadows
Devils are masters of manipulation and deceit, lurking in the shadows and toying with the fates of mortals. They are experts in weaving intricate plots and deals, often leading their unwitting victims to a grim and inescapable fate. Devils cast their sinister shadows upon any world they inhabit, ensuring that the tides of tyranny and domination prevail.

  • Damage Type Immunity:
  • Poison

  • Immune to Status Effect:
  • Poisoned

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information