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Storm Stride
2ap 3 | Circle of Conjuration
Spell
16.5

The caster invokes the forces of transportation and sound manipulation. In an instant, a resounding crash of thunder reverberates as the caster and their chosen companions vanish from their current position, reappearing at a targeted destination within range. The teleportation is swift and disorienting, bypassing physical barriers and effortlessly traversing great distances. Upon arrival, the spell's explosive nature takes effect, causing a shockwave of thunderous energy to erupt from the point of arrival. The sonic blast disorients and damages those in close proximity, shaking the surrounding area and potentially causing damage to structures or objects. The thunder can be heard from up to 300 feet away.

You can teleport another creature, up to equivalent size, with you.

Winds swirl around you as you step into the heart of the storm. With each stride, you traverse distances with unparalleled speed, carried by the chaotic currents of the tempest

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic
  • Spell Circle: Circle of Conjuration Circle of Conjuration
  • Components:  Spell Component Verbal
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Far (120)
  • AOE: 10 Sphere

  • Contesting Roll Contesting Roll:
  • Bending Weapon Skill vs. Fortitude
  • Spell Upcastable :

  • Status Effect Parameters Status Effect Parameters:

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information