You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet."
You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature who is carrying gear up to its carrying capacity. The creature must be within reach when you cast the spell.
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
Focused on your destination, you envision the surroundings. With a stroke in the air, you unravel reality's seams, unraveling time and space like thread. Fearlessly, you step through the interdimensional tear. In an instant, you emerge on the other side, as if your destination were but a step away.