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Fatebound Sanctuary
2ap 9 | Circle of Conjuration
Spell

You and up to 2 willing creatures or creatures that fail their defensive roll are teleported to a demiplane of your own design. Creatures you designate can leave at will, However, hostile creatures trapped in your Demiplane cannot leave unless you wish them to. Hostile creatures can reroll their save at the dawn of everyday to escape the plane. All creatures are kicked out upon the casters death.

You and others dissolve into shimmering light, reappearing in a meticulously crafted demiplane. Intricate structures and glowing barriers define the space. Hostile boundaries pulse faintly, preventing escape, while designated exits remain clear and accessible.

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic
  • Spell Circle: Circle of Conjuration Circle of Conjuration
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Close (30)
  • Duration: Duration Permanent

  • Contesting Roll Contesting Roll:
  • Bending Weapon Skill vs. Willpower

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information