Comfort Ward
5 |
Spell

Comfort Ward allows you to select yourself and up to three allies within range. The chosen creatures gain immunity against exhaustion, fear, poison, and disease. They become naturally adapted to extreme temperatures and do not require food, drink, or rest for the spell’s duration.

A soft, luminous barrier forms around you and three allies, its light shifting with temperature changes. The shield pulses steadily, enveloping each figure in a protective glow that signifies immunity and self-sufficiency.

  • Spell Info:
  • Spell Sphere(s): Arcane Divine
  • Spell Circle: Circle of Abjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Max Targets: 4
  • Duration: 8 hours

  • N/A:
  • Spell Upcastable : Yes | 1 Additional Target(s) per Mana Upcasted

  • Damage Type Resistances(s):
  • Poison

  • Immune to Status Effect:
  • Diseased
  • Exhausted
  • Frightened
  • Poisoned

d100
Mod
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Effect 1 Effect 2 Ambience Music

Item Information