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Comfort Ward
2ap 5 | Circle of Abjuration
Spell
27.5

Comfort Ward allows you to select yourself and up to three allies within range. The chosen creatures gain immunity against exhaustion, fear, poison, and disease. They become naturally adapted to extreme temperatures and do not require food, drink, or rest for the spell’s duration.

A soft, luminous barrier forms around you and three allies, its light shifting with temperature changes. The shield pulses steadily, enveloping each figure in a protective glow that signifies immunity and self-sufficiency.

  • Spell Spell Info:
  • Spell Spheres: Arcane Sphere of Magic Arcane Divine Sphere of Magic Divine
  • Spell Circle: Circle of Abjuration Circle of Abjuration
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Close (30)
  • Max Targets: 4
  • Duration: 8 hours

  • Contesting Roll N/A:
  • Spell Upcastable : Yes | 1 Additional Target(s) per Mana Upcasted

  • Damage Type Resistance Damage Type Resistance:
  • Poison Poison

  • Immune Status Effect Immune to Status Effect:
  • Diseased Diseased
  • Exhausted Exhausted
  • Frightened Frightened
  • Poisoned Poisoned

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d100
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Item Information