Comfort Ward allows you to select yourself and up to three allies within range. The chosen creatures gain immunity against exhaustion, fear, poison, and disease. They become naturally adapted to extreme temperatures and do not require food, drink, or rest for the spell’s duration.
A soft, luminous barrier forms around you and three allies, its light shifting with temperature changes. The shield pulses steadily, enveloping each figure in a protective glow that signifies immunity and self-sufficiency.