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Spell Contingency
2ap 6 | Circle of Abjuration
Spell

You choose a spell of 5th level or lower that you can cast, has a casting time of 1 action or less, and is able to target you. While casting Contingency, you also cast that chosen spell and spend mana for both, but the chosen spell does not activate immediately. Instead, you set a specific trigger for when it will take effect, such as Water Breathing activating when you are submerged.

When the trigger happens for the first time, the chosen spell immediately affects you, whether you want it to or not, and Contingency ends. The spell can only affect you, even if it normally targets other creatures. You can only have one Contingency active at a time, and casting it again ends the previous one. The effect also ends if the required material component is no longer on your person.

In a quiet, deliberate motion, you touch the intricate figure that bears your likeness. Magic swirls, imbued into its carved form. The moment solidifies—the spell's future activation coded into its very being, a silent promise awaiting the precise trigger.

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic Arcane
  • Spell Circle: Circle of Abjuration Circle of Abjuration
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Self
  • Duration: 10 days

D4
D6
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D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

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Effect 2
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Item Information