Spell Contingency
6 |
Spell

Choose a spell of 5th level or lower that you can cast, that has a casting time of or less, and that can target you.

You cast that spell—called the contingent spell—as part of casting contingency, expending mana for both spells, but the contingent spell doesn't come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells. For example, a contingency cast with water breathing might stipulate that water breathing comes into effect when you are engulfed in water or a similar liquid.

The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to, and then contingency ends.

  • The contingent spell takes effect only on you, even if it can normally target others.
  • You can use only one contingency spell at a time.
  • If you cast this spell again, the effect of another contingency spell on you ends.
  • Also, contingency ends on you if its material component is ever not on your person.

In a quiet, deliberate motion, you touch the intricate figure that bears your likeness. Magic swirls, imbued into its carved form. The moment solidifies—the spell's future activation coded into its very being, a silent promise awaiting the precise trigger.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Abjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 10 days

d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information