Augury
1 Minute 2 |
Spell

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

  • Weal, for good results
  • Woe, for bad results
  • Weal and woe, for both good and bad results
  • Nothing, for results that aren't especially good or bad

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

Exhaling, you toss divining tools—dice, bones, or cards—into the air. A gentle breeze whispers ancient secrets, scenting the air with distant lands. Primal forces stir, converting the cryptic message into mortal understanding: Will today bring fortune or misfortune?

I Cast Augury
Arranging the cards, I chant words of fate. Spirits alight on them, forming a mysterious tableau. The inverted knave and mother hint at a clandestine alliance. I query the controlling entity, seeking revelations. The cards, eloquent in their response, unveil the unfolding destiny.

  • Spell Info:
  • Spell Sphere(s): Divine Primal
  • Spell Circle: Circle of Divination
  • Components: 
  • Casting Time:  1 Minute

  • Parameters:
  • Range:

  • Spell Material Components:
  • Marked bones
    25 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information