Simulacrum
12 Hours 7 |
Spell

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.

The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.

If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.

If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.

A venerable spell, potent yet perilous if mishandled. Diligently, you ready the components, exhale, and fixate on the creature. The ritual unfolds, intricate and protracted. As you sculpt snow and ice, infusing it with a semblance of life, a flawless replica materializes—a perfect doppelgänger born of your meticulous incantation.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Illusion
  • Components: 
  • Casting Time:  12 Hours

  • Parameters:
  • Range:

  • Spell Material Components:
  • Ruby, small, powdered, flasked
    1500 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information