You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.
The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended mana, or gain benefits from a full rest.
If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0V, at which point it reverts to snow and melts instantly.
The simulacrum cannot gain the benefits from a long or short rest.
The simulacrum cannot cast this spell directly, through a derivative form, from an item, or via another spell or effect.
If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.
With steady hands and whispered incantations, you shape the raw elements before you. Gradually, a figure emerges—an exact duplicate, skin and features as finely detailed as the original. It blinks, awaiting your command, an obedient reflection imbued with life.