Duergar Warlord
Duergar Warlord
Dwarves
12

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75 / 75
12 / 12
13
13
25
120
3

  • Passive Abilities:
  • Sunlight Sensitivity

  • Abilities:
  • Call to Attack

  • At Will Spell(s):
  • Invisibility, Minor
    2


  • Inventory Equipped:
  • Medium Shield
    10 gp
  • Plate
    900 gp

  • Inventory Unequipped:
  • Javelin
    0.5 gp

Environments:

Dwarves
Creature Sub Type

Dwarves are a proud, industrious, and enduring race with a rich cultural tapestry. Their resilience, craftsmanship, and complex social structure make them a fascinating addition to any fantasy setting.

Masters of the Mountain:
Dwarves, known as the Dawi, are a people deeply connected to the earth and mountains. They have an innate affinity for metals and gems, often possessing a sixth sense that allows them to detect hidden treasures deep within the stone. Dwarven cities are feats of underground engineering, built within the very heart of mountains. These subterranean realms are a marvel of craftsmanship, with ornate, rune-carved chambers and complex tunnels, where the echoes of hammers on anvils are ever-present.

Tunnel Lords:
Dwarves are renowned for their mastery of tunneling and the creation of vast underground networks that connect their cities and mines. They have transformed the earth into a tapestry of tunnels, allowing them to traverse their mountain homes swiftly and securely. These tunnels also serve as strategic routes for trade and defense, making Dwarven strongholds nearly impervious to attack.

Resilient and Loyal:
The heart of Dwarven culture is built upon resilience, loyalty, and honor. Dwarves are renowned for their sturdy and unyielding nature, both in body and spirit. Their sense of loyalty and camaraderie is unparalleled, and they take great pride in their bonds with friends, family, and clan. Those who betray their honor face dire consequences, either through banishment from their clan or the solemn duty of becoming a "slayer," tasked with protecting the Dwarven frontiers and seeking redemption for their actions.

Grudge Keepers:
Dwarves are infamous for their unforgiving nature when wronged. They keep a "Book of Grudges" where they record perceived slights, insults, and injustices. These grudges are passed down through generations, and Dwarves are relentless in their quest for retribution. Settling a grudge to the Dwarves' satisfaction is a momentous occasion, often celebrated with grand feasts and the striking of the offending name from the Book of Grudges.

Clan Society:
Dwarves are organized into clans, each with a unique history, traditions, and values. These clans are autonomous and self-sufficient, with their own leaders and hierarchies. Ultimately, all Dwarven clans answer to a High King who rules over all Dwarvenkind. The intricate web of alliances, rivalries, and loyalties between clans adds depth and intrigue to Dwarven society.

In a campaign, Dwarves bring not only exceptional craftsmanship and martial prowess but also a rich cultural heritage ripe for exploration. Their steadfastness, love of tradition, and grudge-settling quests offer unique role-playing opportunities, and their ability to craft powerful magical items and intricate machines can significantly impact the outcome of the adventure. Whether as allies, quest-givers, or adversaries, Dwarves are a fundamental part of any immersive and well-developed fantasy world.

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Effect 1 Effect 2 Ambience Music

Item Information