Rope Trick
2 |
Spell

You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.

The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.

Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.

Anything inside the extradimensional space drops out when the spell ends.

A seemingly lifeless rope quivers, awakening like a serpent in motion. It ascends, defying gravity, suspending itself as if tethered to an unseen force. Testing its strength, a gentle tug assures its reliability, promising a secure hold as it hovers, poised and perpendicular to the ground.

I Cast Rope Trick
The released rope dances skyward, sinuously coiling like a serpent embracing a tree before snapping taut. Suspended, it awaits my grasp. Confident in its strength, I ascend. Above, a faintly sparkling square beckons—a mystical hatch to the conjured cubby, inviting passage to realms unknown.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Transmutation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 1 hours

  • Spell Material Components:
  • Corn, powdered, flasked
    0.3 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information