Water Walk
1 Hour 3 |
Spell

This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

Embued with unwavering confidence, you stride confidently onto the liquid expanse, your steps as sure as a casual stroll down the street. The bemused expressions of onlookers only add to the satisfaction of effortlessly navigating the magical liquid beneath your feet.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Transmutation
  • Components: 
  • Casting Time:  1 Hour

  • Parameters:
  • Range:
  • Max Targets: 10
  • Duration: 1 hours

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information