Until the Spell ends, creatures have a
DIS on
Sneak made against the
Target. If a creature fails a
Sneak
Skill Roll to steal from the
Target, the ward creates a loud noise and a flash of
Bright Light easily heard and seen by creatures within 100 feet.
A subtle shimmer envelopes you, a magical ward against thievery. Any would-be pilferer faces an uphill battle, fingers fumbling under the spell's influence. Failure erupts in a cacophony—a symphony of noise and light, a magical alarm echoing defiance across a radius of a hundred feet.