Until the 
 Spell ends, creatures have a 
 DIS on 
 Sneak made against the 
 Target. 
If a creature fails a 
 Sneak 
 Skill Roll to steal from the 
 Target, the ward creates a loud noise and a flash of 
 Bright Light easily heard and seen by creatures within 100 feet.
A subtle shimmer envelopes you, a magical ward against thievery. Any would-be pilferer faces an uphill battle, fingers fumbling under the spell's influence. Failure erupts in a cacophony—a symphony of noise and light, a magical alarm echoing defiance across a radius of a hundred feet.