Traveler's Ward
1 |
Spell

Until the Spell ends, creatures have a DIS on Sneak made against the Target. If a creature fails a Sneak Skill Roll to steal from the Target, the ward creates a loud noise and a flash of Bright Light easily heard and seen by creatures within 100 feet.

A subtle shimmer envelopes you, a magical ward against thievery. Any would-be pilferer faces an uphill battle, fingers fumbling under the spell's influence. Failure erupts in a cacophony—a symphony of noise and light, a magical alarm echoing defiance across a radius of a hundred feet.

  • Spell Info:
  • Spell Sphere(s): Arcane Divine
  • Spell Circle: Circle of Abjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 8 hours

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information