You point and say a foul word of evil and necromancy, causing the target to bleed.
If the target is missing any of its hit points, it instead takes an additional 1d4 necrotic damage.
With a malevolent point and the utterance of a foul incantation steeped in evil and necromancy, your target is afflicted. A sinister force courses through them, triggering profane wounds that manifest as ominous, bleeding lacerations.