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2ap 7 | Circle of Evocation
Spell

Eight multicolored rays of light flash from your hand. For each target, roll a d8 to determine which color ray affects it.

Na
Effect Description
2 Orange The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.
3 Yellow The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.
4 Green The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.
5 Blue The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.
6 Indigo On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive, keep track of both until the target collects three of a kind.
7 Violet On a failed save, the target is blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the DM's choosing and is no longer blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)
8 Na The target is struck by two rays. Roll twice more, rerolling any 8.

You extend your hand, and a cascade of eight vivid beams erupts, each ray shimmering with a distinct color. The light streaks unpredictably, striking targets with dazzling energy, each hue carrying its own chaotic effect.

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic Arcane
  • Spell Circle: Circle of Evocation Circle of Evocation
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Self
  • AOE: 60 Cone

  • Contesting Roll Contesting Roll:
  • Bending Weapon Skill vs. Balance

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

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Effect 1
30%
Effect 2
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Ambience
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Music
30%

Item Information