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Conjure Private Sanctum
3ap 10 Minutes 4 | Circle of Abjuration
Spell

You magically secure an area within range, forming a warded cube from 5 feet to 100 feet on each side. The spell lasts for its duration or until you dismiss it.

When you cast the spell, you choose any or all of the following protections:

  1. Soundproof Barrier: Sound cannot pass through the edge of the warded area.
  2. Obscured Barrier: The barrier appears dark and foggy, blocking vision through it, including darkvision.
  3. Divination Block: Divination sensors cannot appear inside the area or pass through the barrier.
  4. Protected Occupants: Creatures inside the area cannot be targeted by divination spells.
  5. Teleportation Block: Nothing can teleport into or out of the warded area.
  6. Planar Seal: Planar travel is blocked within the warded area.

Casting this spell on the same spot every day for one year makes the effect permanent. For each additional mana used to upcast the spell, the cube’s maximum size increases by 100 feet on each side.

A cube materializes, its size determined by your will. Choose its protections: sound barriers, opaque visuals, divination prevention, targeting immunity, teleportation blockade, and planar isolation.

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic
  • Spell Circle: Circle of Abjuration Circle of Abjuration
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  3ap 10 Minutes

  • Parameters Parameters:
  • Range: Far (120)
  • Duration: 1 days

  • Contesting Roll N/A:
  • Spell Upcastable : Yes

D4
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Advantage
Disadvantage
d100
Mod
ADV/DIS
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To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information