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Spell Absorption Runes
3ap 9 | Circle of Abjuration
Spell
250

Spell Absorption Runes are symbols traced on the ground that grant significant resistance to magic and magical effects.

If you cast this spell in the same spot for a year, the spell becomes permanent.

Etched into the ground before you, intricate runes glow faintly, their lines weaving complex patterns; the symbols pulse subtly, absorbing ambient magic, forming a protective barrier against mystical forces.

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic
  • Spell Circle: Circle of Abjuration Circle of Abjuration
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  3ap

  • Parameters Parameters:
  • Range: Self
  • AOE: 30 Aoe Distance Height 1 Circle
  • Duration: 1 hours

  • Contesting Roll N/A:
  • Spell Upcastable : Yes Upcasted Spell Increase AOE Ft | 5 Additional AOE Distance (ft) per Mana Upcasted

  • Spell Damage Resistance Spell Resistance:
  • Any damage caused by spells is resisted (1/2 damage).

  • Contesting Roll Adv Vs Spells Contesting Roll ADV vs Spells:
  • Any Contesting Roll caused by a spell is rolled with ADV

  • Effect Only Affects Same Team Type Effect Only Affects Same Team.

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information