Hill Giant Youngling
Hill Giants
3,000 lbs
10

|
|

76 / 76
14
18
30
2
5

Club
 


  • Natural Armor:
  • Natural Armor +4
    0 gp


  • Natural Weapon(s):
  • Slam (3d8)


  • Passive Abilities:
  • Extra Weapon Damage - (d10)
    8000 gp
  • Robust Build
    500 gp
  • Weapon Size: Large

  • Full Abilities:
  • Boulder Toss

  • Quick Abilities:
  • Fling

  • Attack Abilities:
  • Concussive Smash
    250 gp
  • Blackjack
    1000 gp


  • Monster Bits:
  • 2 Hill Giant Finger
    40 gp

You watch it stumble through the brush, knuckles dragging, jaw slack with half-chewed roots. Its skin hangs loose in patches, stretched over thick bones, and its eyes track a crow like it’s a threat.

Hill Giant Younglings are stocky, thick-limbed brutes with oversized hands and lumbering gaits. Often seen mimicking adult behavior, they’re put to work hauling stones or herding beasts. Though less aggressive, their unchecked strength can cause unintended destruction. Tribes guard them closely, viewing each as an investment in future might.

Environment:

Hill Giants
Creature Sub Type

🏞️ Hill Giants: Titans of Gluttony and Might

In the rolling hills and fertile valleys where the earth hums with life, the hill giants lumber as colossal lords of chaos and hunger. 🌄 Standing twice the height of a man, their hulking frames are a patchwork of muscle and scar, their skin the color of baked clay or storm-bruised earth. Their eyes gleam with a primal cunning, and their bellowing voices shake the ground like distant earthquakes. Clad in crude armor of stitched hides and wielding clubs fashioned from uprooted trees, hill giants are the embodiment of raw, untamed power. Driven by an insatiable gluttony, they are both scavengers and predators, leaving trails of devastation in their wake. To encounter a hill giant is to face a force as relentless as a landslide and as unpredictable as a stampede.

🏕️ Crude Camps and Roaming Herds

Hill giants make their homes in sprawling, ramshackle camps nestled in the shadows of hills or along the edges of verdant valleys. 🛖 These encampments, known as Grubholds, are chaotic sprawls of trampled earth, littered with gnawed bones, broken tools, and the remnants of raided caravans. Tents of poorly cured hides sag under the weight of rain, and crude totems—often the skulls of great beasts or toppled trees carved with jagged runes—mark their territory. Hill giants are nomadic by necessity, moving when resources dwindle or when their raids draw too much attention.

Despite their brutish demeanor, hill giants are adept herders, corralling massive livestock like aurochs, giant boars, or even tamed dire wolves. These herds are both a source of food and a status symbol, with the largest and most aggressive beasts belonging to the Gorgechief, the leader of the band. Gorgechiefs earn their title through sheer might, often decided in bone-crushing duels that leave the earth scarred and the victor gorged on the spoils of victory. Hill giant society is simple but brutal, revolving around strength, appetite, and the constant need to sate their hunger.

💪 Brute Strength Over Subtlety

In combat, hill giants rely on overwhelming force, eschewing tactics for raw devastation. Their preferred weapons are crude but effective—tree trunks swung as clubs, capable of splintering shields, or massive boulders hurled with such force they can crush stone walls. 🪨 A hill giant’s charge is a terrifying sight, the ground trembling under their thunderous steps as they barrel toward their foes, heedless of danger. Their patchwork armor, sewn from the hides of megafauna or stolen from fallen warriors, offers scant protection but adds to their fearsome appearance.

Hill giants are not without cunning, though it is a primal, instinctive sort. They set crude ambushes, using their knowledge of the terrain to lure enemies into ravines or trap them against cliffs. Some have been known to roll boulders down slopes or stampede their herds through enemy lines, laughing uproariously at the chaos. Their gluttony extends to battle, where they may pause to devour fallen foes or plunder supplies, a weakness that clever opponents exploit. Yet, to underestimate a hill giant is to invite doom, for their strength can topple towers and their rage knows no bounds.

🍖 Gluttony’s Grip

Gluttony is the driving force of hill giant life, a hunger that gnaws at their very souls. They raid villages, caravans, and even other giant clans for food, hauling off livestock, grain, and casks of ale in sacks slung over their shoulders. 🥩 Their feasts are raucous, messy affairs, with entire beasts roasted over bonfires and mead guzzled from barrels the size of wagons. A hill giant’s appetite is never truly sated, and tales abound of Grubholds stripped bare of resources, forcing the giants to migrate in search of new lands to plunder.

This gluttony shapes their culture in curious ways. Hill giants prize excess, celebrating those who can eat the most, carry the heaviest loads, or claim the largest spoils. Their sagas, shouted over crackling fires, tell of heroes like Gorlag the Gutsplitter, who devoured an entire herd in a single sitting, or Mawra the Mountain-Eater, who tore apart a hillside to uncover a vein of salt. These stories are as much warnings as boasts, for a hill giant’s hunger can turn them against their own kin, leading to bloody feuds over a single disputed carcass.

🌾 Primal Artisans and Scavengers

Though often dismissed as crude, hill giants possess a rough artistry born of necessity. They craft tools and weapons from whatever lies at hand—bones, stones, or the wreckage of their raids. 🛠️ Their clubs are often studded with flint or iron scraps, and their armor, while patchwork, is adorned with trophies like the claws of dire bears or the helms of fallen knights. Some hill giants carve totems to honor their ancestors or appease the spirits of the land, believing these crude effigies ward off misfortune.

As scavengers, hill giants are unparalleled, stripping battlefields and abandoned settlements with ruthless efficiency. They hoard trinkets and treasures, not for their value but for their novelty, and a Grubhold’s hoard might contain anything from a merchant’s gold to a child’s broken toy. This scavenging instinct makes them unpredictable allies, as they may join a cause for the promise of loot, only to abandon it when their hunger calls them elsewhere.

🦬 Titans of the Wild Frontier

Hill giants are both feared and pitied by those who share their lands. To farmers and villagers, they are walking disasters, capable of leveling homesteads in a single raid. Yet, some cultures see them as embodiments of the wild, untamed spirit of the earth, offering tributes of food to keep them at bay. 🕊️ In rare cases, hill giants have forged uneasy truces with smaller folk, trading protection for regular deliveries of livestock or ale. These alliances are fragile, as a hill giant’s loyalty lasts only as long as their stomach is full.

In their own tales, hill giants are the true heirs of the land, born from the union of earth and sky in an age when the world was young and wild. They view cities and kingdoms as affronts to the natural order, frail constructs doomed to crumble under their might. When a hill giant band marches, the hills tremble, the air fills with the stench of sweat and hide, and the promise of chaos follows. To them, life is a feast, and the world is a table groaning with bounty—ready to be claimed by those strong enough to take it.

You see a hulking shape lurch over the hilltop, belly swaying, shoulders hunched. Its skin is thick and blotched, hair matted with dirt. A felled tree rests in one hand, dragged like a club.

  • Natural Armor:
  • Natural Armor +4
    0 gp

  • Natural Weapon(s):
  • Slam (3d8)

  • Monster Bits:
  • 2 Hill Giant Finger
    40 gp

  • Extra Attack: +1

  • Passive Abilities:
  • Extra Weapon Damage - (d10)
    8000 gp
  • Robust Build
    500 gp

  • Full Abilities:
  • Boulder Toss

  • Quick Abilities:
  • Fling

  • Skill Tier 2:
  • Domir Language Skill

  • Skill Tier 3:
  • Attention
  • Excavating
  • Fortitude
  • Hunting
  • Mining
  • Natural Armor Skill
  • Natural Weapon Skill
  • One-Handed Melee Weapon Skill

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information