Spike Growth
2 |
Spell

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns.

When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make an Attention Roll vs the Bending Spell Power of the Caster.

Spelling out the enchantment, you stretch your arm, sowing an arcane seed. The magic sprouts, transforming the space into a covert wilderness, concealing latent perils within its newfound forest.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Transmutation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • AOE: 20
  • Duration: 10 minutes

  • Terrain Created:
  • Difficult Terrain

  • Contesting Roll:
  • vs.

  • Spell Material Components:
  • Thorns, flasked
    0.5 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information