Basilisk
Basilisk
6

|

11
17
44
44
0
2
20
60

1


  • Natural Armor:
  • Natural Armor +6
    0 gp


  • Natural Weapon(s):
  • Basilisk Bite


  • Abilities:
  • Petrifying Gaze


Pounding, clawed feet resound as the beast enters, crimson spines sprouting seemingly at random lengths. These cover everything from its scaly brow to the gnarled tail. Eight clawed feet churn the ground as it moves clumsily. Deep blue eyes seem to glow as it whips its head around, spittle flying—its open mouth revealing rows of ragged, pointed teeth. The creature exudes an aura of untamed ferocity.

Travelers sometimes find objects that look like pieces of remarkably lifelike stone carvings of wildlife. Missing parts appear to have been bitten off. Seasoned explorers regard such relics as warnings, knowing that the basilisk that created them is likely to be nearby.

Adaptable Predators. Basilisks thrive in arid, temperate, or tropical climates. They lair in caves or other sheltered sites. Most often, basilisks are encountered underground.

A basilisk born and raised in captivity can be domesticated and trained. Such a trained basilisk knows how to avoid meeting the eyes of those its master wishes to protect from its gaze, but it makes a daunting guardian beast. Because of this use, basilisk eggs are highly prized.

Gaze of Stone. Basilisks are ponderous for hunting creatures, but they needn't chase prey. Meeting a basilisk's supernatural gaze can be enough to affect a rapid transformation, transforming a victim into porous stone. Basilisks, with their strong jaws, are able to consume the stone. The stone returns to organic form in the basilisk's gullet.

Some alchemists are said to know how to process the basilisk's gullet and the fluids contained within. Properly handled, the gullet produces an oil that can return petrified creatures to flesh and life. Unfortunately for such a victim, any parts lost in stone form remain absent if the creature revives. Revivification using the oil is impossible if a vital part of the petrified creature, such as its head, is detached.

Environment:

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information