Counterspell
3 |
Spell

You attempt to interrupt a creature in the process of casting a spell.

The target spell must have a casting time of or greater. spells, and spells, cannot be counterspelled, they are too fast to counter.

Both casters make a contesting roll. They both roll + Bending Skill.

Then the additional modifier is added to the counterspeller's roll: [spell_level_cast] - 3 (level of counterspell). Meaning, higher level spells are more difficult to counterspell.

A final modifier is added to the counterspeller's roll: if the counterspeller knows the spell, or is able to cast the spell, the counterspeller adds +2 to their roll.

This check is determined by the GM (or Janus automatically):

  • Failure The target caster's spell SUCCEEDS and takes effect.
  • Success The target caster's spell FAILS and has NO effect.
  • Tie The target caster's spell FAILS, has NO effect, and both you and the target caster must roll on the Wild Magic Surge Table.

Anticipating your foe's incantation, you twist your hand into a tight fist, crushing the image of extinguishing a candle's flame. These synchronized motions unleash a prepped magical construct, snuffing out your opponent's spell with a swift, unseen force.

I Cast Counterspell
I observe the spellcaster, akin to a bird monitoring an ant. Just before the penultimate syllable, I act, inducing a familiar numbness in my hand. With a precise cutting motion, I sever their connection to summoned energies, nullifying their spell with a touch of mastery.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Abjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:

  • Contesting Roll:
  • vs.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information