Counterspell
3 |
Spell

You attempt to interrupt a creature in the process of casting a spell. The target spell must have a casting time of or greater. spells, and spells, cannot be counterspelled, they are too fast to counter.

Both casters make a contesting roll. They both roll + Bending Skill. Then the additional modifier is added to the counterspeller's roll: [spell_level_cast] - 3 (level of counterspell). Meaning, higher level spells are more difficult to counterspell.

A final modifier is added to the counterspeller's roll: if the counterspeller knows the spell, or is able to cast the spell, the counterspeller adds +2 to their roll.

This check is determined by the GM (or Janus automatically):

  • Failure The target caster's spell SUCCEEDS and takes effect.
  • Success The target caster's spell FAILS and has NO effect.
  • Tie The target caster's spell FAILS, has NO effect, and both you and the target caster must roll on the [item:216D44B5-5C1D-E3DB-1463-4D8C8C59A796].

You thrust your hand forward; a luminous barrier intercepts the incoming spell. Sparks and energy clash where they meet, disrupting the caster’s magic as the force of your counterspell nullifies their incantation.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Abjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:

  • Contesting Roll:
  • vs.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information