Wish Fulfillment
9 |
Spell

Wish is the mightiest Spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.

The basic use of this Spell is to duplicate any other Spell of 8th level or lower. You don't need to meet any requirements in that Spell, including costly components. The Spell simply takes effect. Alternatively, you can create one of the following effects of your choice:

  • Untold Riches You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
  • Legendary Health You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
  • Skin of the Goddesses You grant up to ten creatures that you can see resistance to a damage type you choose.
  • Invincible Oathkeeper You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
  • Master of Fates You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.

You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This Spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish.

For example, wishing that a villain were Dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary Magic item or artifact might instantly transport you to the presence of the item's current owner.

Gods also do not look favorably on those who alter reality. There is a 1 on a , and goes up by 1 every time the caster casts a Wish Fulfillment Spell, a Galactic Enforcer will capture and imprison the person in the cosmic nexus.

Whispering the ancient, potent words, reverence colors each syllable. No spectacle follows—no blaze of light, no surge of magic. Yet, distant thunder murmurs, a wind stirs. An inexplicable intensity grips your mind; change looms. Threads of reality unravel beneath your mastery, marking a subtle yet profound shift in the fabric of existence.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Conjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information