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FateTide Tell Your Story
Resurrection
3ap 1 Hour 7 | Circle of Necromancy
Spell
135

You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with at least 100V.

This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life.

This spell closes all mortal wounds and restores any missing body parts.

Coming back from the dead is an ordeal. Until a long rest, the target is Soul Broken and Vulnerable as his essence reconnects to their material body.

Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you are Soul Broken and Vulnerable.

You kneel beside the lifeless form, your hands glowing with radiant energy. The body begins to mend—wounds close, missing parts reform. A soft light surrounds the creature as its chest rises, life returning with a shuddering breath.

  • Spell Spell Info:
  • Spell Sphere: Divine Sphere of Magic Divine
  • Spell Circle: Circle of Necromancy Circle of Necromancy
  • Components:  Spell Component VerbalSpell Component SomaticSpell Material Item IdSpell Component Material Consumed
  • Casting Time:  3ap 1 Hour

  • Parameters Parameters:
  • Range: Reach

  • Healing Roll Healing Roll:

  • Spell Material Item Id Spell Material Components Spell Component Material Consumed Consumed:
  • Diamond Dust
    100 gp

Post-conditions

  • Ability Does Not Work Against Creature Type Ability does NOT work against creature type:
  • Construct
    200
  • Undead
    200

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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To edit characters or creatures.

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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information