Resurrection
1 Hour 7 |
Spell

You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead.

If its soul is free and willing, the target returns to life with at least 100V.

This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life.

This spell closes all mortal wounds and restores any missing body parts.

Coming back from the dead is an ordeal. Until a long rest, the target is Soul Broken and Vulnerable as his essence reconnects to their material body.

Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you are Soul Broken and Vulnerable.

Only those graced by life's harmony dare endeavor this potent necromancy. The hour-long chant, both exhausting and demanding a priceless gem's sacrifice, unveils undeniable proof. Behold with your own eyes as the body ascends, untouched and complete, akin to its prime. Eyes blink in fleeting bewilderment, a resurrection defying comprehension.

I Cast Resurrection
The diamond dissolves into a silky elixir in my grasp. With arcane symbols, I anoint the deceased: on their brow, neck, and above their heart. The boundary between life and death wavers like a spider's web ablaze. I'm seized by frigid, clammy hands, craving to yank me to the other side. Every sinew strains against the pull, every thought bends towards life. Exhausted but triumphant, I retreat, witnessing limbs stir, faces flicker, and tears cascade as the revived gasp for life.

  • Spell Info:
  • Spell Sphere(s): Divine
  • Spell Circle: Circle of Necromancy
  • Components: 
  • Casting Time:  1 Hour

  • Parameters:
  • Range:

  • Healing Roll:

  • Ability does NOT work against creature type:
  • Construct
  • Undead

  • Spell Material Components   Consumed:
  • Diamond Dust
    100 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information