Rakshasa
26

|

13
16
97
97
26
26
0
2
40
60

2

2


  • Natural Armor:
  • Natural Armor +3
    0 gp


  • Natural Weapon(s):
  • Rakshasa Claw


  • Passive Abilities:
  • Limited Magic Immunity

  • At Will Spell(s):
  • Charm Person
    1
  • Detect Magic
    1
  • Detect Thoughts
    2
  • Disguise Self
    1
  • Invisibility, Minor
    2
  • Minor Illusion
    0
  • Suggestion
    2
  • Summon Mage Hand
    0

  • Innate Spell(s) per Long Rest:
  • Dominate Person
    5
  • Aerial Ascendancy
    3
  • Major Image
    3
  • Plane Shift
    7
  • True Seeing
    6


Your host's opulent laughter morphs into a malevolent chuckle, her hand slashing the air. The illusion shatters, dissolving like a cloak of vivid smoke, revealing a massive creature of black fur with a leonine countenance. Whiskered lips part in a wide grin, exposing razor-like fangs and lengthy tusks, the chuckle now a menacing growl.

The rakshasa employs delicacy and misdirection in its pursuit of dominion over others. Few creatures ever see the fiend in its true form, for it can take on any guise it wants, although it prefers to masquerade as someone powerful or influential: a noble, cardinal, or rich merchant, for example. A rakshasa's true form combines the features of a human and a tiger, with one noteworthy deformity: its palms are where the backs of the hands would be on a human.

Evil Spirits in Mortal Flesh. Rakshasas originated long ago in the Nine Hells, when powerful devils created a dark ritual to free their essence from their fiendish bodies in order to escape the Lower Planes. A rakshasa enters the Material Plane to feed its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret.

Evil Reborn. For a rakshasa, death on the Material Plane means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms-a process that can take months or years.

When the rakshasa is reborn, it has all the memories and knowledge of its former life, and it seeks retribution against the one who slew it. If the target has somehow slipped through its grasp, the rakshasa might punish its killer's family, friends, or descendants.

Like devils, rakshasas killed in the Nine Hells are forever destroyed.

Damage Vulnerabilities. piercing from magic weapons wielded by good creatures

Environment:

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information