Rakshasa
300 lbs
26
2804.78

97 / 97
26 / 26
13
16
40
20
60
60
2
5
4

Clothes, Robe
 

  • Inventory Equipped:
  • Clothes, Robe
    0.1 gp

  • Inventory Unequipped:
  • Healing Potion, Adept
    -15 30 gp
  • Healing Potion, Major
    20 100 gp
  • Healing Potion, Minor
    20 15 gp


  • Natural Armor:
  • Natural Armor +3
    48 0 gp


  • Natural Weapon(s):
  • Claw (2d6)
    142.24


  • Passive Abilities:
  • Limited Magic Immunity
    250 15000 gp
  • Restless Curse
  • Advanced Armor Training - Natural
    150

  • Quick Abilities:
  • Shoulder Throw
    19.69

  • Attack Abilities:
  • Palm Burst
    100 gp
  • Iron Grip
    11.51 500 gp
  • Bonebreaker Strike
    1000 gp

  • Opportunity Attack Abilities:
  • Counter Jab
    1000 gp

  • At Will Spell(s):
  • Charm Person
    14.03 1
  • Detect Magic
    30 1
  • Detect Thoughts
    2
  • Disguise Self
    3.4 1
  • Invisibility, Minor
    8.5 2
  • Minor Illusion
    0
  • Suggestion
    14.03 2
  • Summon Mage Hand
    0

  • Innate Spell(s) per Long Rest:
  • Aerial Ascendancy
    3
  • Dominate Person
    23.1 5
  • Major Image
    3
  • Plane Shift
    7
  • True Seeing
    360 6


  • Monster Bits:
  • 54 Fiendish Essence
    1.5 gp

Your host's opulent laughter morphs into a malevolent chuckle, her hand slashing the air. The illusion shatters, dissolving like a cloak of vivid smoke, revealing a massive creature of black fur with a leonine countenance. Whiskered lips part in a wide grin, exposing razor-like fangs and lengthy tusks, the chuckle now a menacing growl.

Rakshasas are shape-shifting fiends from the The Abyss, often disguising as nobles or merchants to scheme and devour humanoids.

Their true form blends human and tiger traits, with reversed palms. Killed on the Material Plane, they reform in The Abyss, seeking vengeance.

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music