Elemental Weapon
3 |
Spell

A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a 1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.

At Higher Levels When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to 2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to 3 and the extra damage increases to 3d4.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Transmutation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 1 hours

  • Extra Damage On Weapon Hit | Damage Roll:
  • Spell Upcastable :

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information