Raise Land
24 Hours 8 |
Spell

Upon the completion of this spell, the land beneath you and whatever else may be on that land slowly rises skyward, reaching 100 feet into the air after 10 minutes. The area affected by this spell can have a radius up to 1,250 feet, and the spell fails if the radius includes an area already under the effects of a different casting of this spell.

While standing on a piece of land affected by a raise land spell that you have cast, you can use your action to cause the landmass to move up to 50 feet in a direc- tion you choose. The landmass ceases to move if it impacts any object.

If this spell is dispelled, the mass of land formerly affected descends slowly at a rate of 10 feet per minute. A dispelled landmass may float or sink in water, at your DM’s discretion, and impacting the ground even at a slow speed may cause damage to structures or creatures on the landmass.

At Higher Levels When you cast this spell using a 9th level spell slot, the radius affected by this spell increases to 5,000 feet.

The earth responds, upheaving in response to your command. Hills and plateaus emerge, reshaping the terrain beneath. A manifestation of geomantic mastery, sculpting the land to suit your design.

  • Spell Info:
  • Spell Sphere(s): Arcane Primal
  • Spell Circle: Circle of Abjuration
  • Components: 
  • Casting Time:  24 Hours

  • Parameters:
  • Range:

  • N/A:
  • Spell Upcastable : Yes

  • Spell Material Components   Consumed:
  • Exotic feather and a diamond
    2500 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information