Pit Fiend
Pit Fiend
Devil
40

|

16
23
276
276
40
40
0
2
30
60
120
120

6

2


  • Natural Armor:
  • Natural Armor +7
    0 gp


  • Natural Weapon(s):
  • Bite (4d6)
  • Claw (2d8)
  • Tail (10) (2d10)


  • Attack Abilities:
  • Deadly Poisoning Bite (6d6)
  • Fire Strike (3d6)

  • At Will Spell(s):
  • Detect Magic
    1
  • Fireball
    3
  • Hold Monster
    5
  • Wall of Fire
    4


  • Spellcasting |
  • | Detect Magic
  • | Fireball
  • | Wall of Fire
  • | Hold Monster



This demonic despot exudes heat, smoke, and malevolence from its blood-red skin. Horns crown its skull, tusks surround its toothy maw, and spines adorn its limbs. Leathery wings cascade like a cloak over its shoulders, while in its clawed hands, it wields a barbed mace of black steel. With each breath, steam billows from its nostrils, and its yellow eyes blaze with a mix of hatred and gleeful malice as it advances.

A pit fiend is a powerful devil from the infernal realms, typically standing over 12 feet tall and weighing over 1,000 pounds. They have a muscular humanoid body covered in scaly red skin, large bat-like wings, and a pair of curved horns on their head. Their eyes are usually fiery and their teeth are razor-sharp.

Pit fiends possess immense strength and durability, and are also skilled at using their innate magical abilities. They can breathe fire and summon other devils to do their bidding. In addition, they are known for their intelligence and cunning, often using their charm and manipulation to deceive and corrupt mortals.

Pit fiends are feared and respected by other devils, and are often called upon to lead infernal armies or carry out important missions for their masters. They are powerful adversaries for adventurers who dare to challenge them, and defeating a pit fiend is no small feat.

Devil
Creature Sub Type

Infernal Sovereigns: The Lords of Domination
Devils, the embodiment of tyranny and the harbingers of a totalitarian society, exist solely to exert their dominion over the realms of mortals. Their cruel and calculated rule extends far and wide, as they revel in the subjugation and oppression of weaker beings. The fiendish delight they derive from asserting their authority is a twisted testament to their malevolent nature, and any creature daring to defy a devil's dominion is met with swift and ruthless retribution. Most encounters with a devil is a masterclass in the art of power manipulation, and they wield their authority with fiendish finesse.

The Infernal Evolution: From Mortal Souls to Abyssal Fiends
Devils are born from the twisted souls of mortals, consigned to the depths of The Abyss. These souls typically believed in the concept of order but wielded it with malevolence or sought to impose their own brand of organized evil upon the world. Some mortals became architects of law, while others cunningly skirted the edges of established codes to satisfy their insatiable desires. In their time within The Abyss, these souls undergo a profound transformation, emerging as malevolent, power-hungry entities ready to enact their cruel dominion upon the planes.

Sinister Pacts: Bargains with the Damned
The most potent devils possess the ability to forge infernal contracts with mortals. These sinister pacts bind the mortal's very soul to the devil, granting them temporary power, obscene wealth, or hedonistic pleasures in exchange for the ultimate price: servitude for eternity. These diabolical agreements are written in blood and sealed in the fires of The Abyss, serving as testament to the devil's cunning and the mortal's folly. Once a contract is formed, the mortal is forever entangled in the devil's web of manipulation, their soul forever shackled to their infernal master.

The Whisperer in the Shadows
Devils are masters of manipulation and deceit, lurking in the shadows and toying with the fates of mortals. They are experts in weaving intricate plots and deals, often leading their unwitting victims to a grim and inescapable fate. Devils cast their sinister shadows upon any world they inhabit, ensuring that the tides of tyranny and domination prevail.

  • Damage Type Immunity:
  • Poison

  • Immune to Status Effect:
  • Poisoned

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information