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Telekinetic Tossing
Concentration 2ap 5 | Circle of Transmutation
Spell

You gain telekinetic control over creatures and objects within range, allowing you to move them with your mind. You can throw or move a creature or object up to 60 feet with a thought.

  1. Creature: You can target a Huge or smaller creature. Make a Contesting Spell Bending Roll against the target’s Fortitude Roll. On success, you move the creature up to 30 feet in any direction, including upward, and restrain it in your telekinetic grip until the end of your next turn. A creature lifted into the air remains suspended. On later turns, you can repeat the contest to maintain your grip.
  2. Object: You can move an object weighing up to 1,000 pounds. If it is not worn or carried, you automatically move it up to 30 feet in any direction. If it is worn or carried, make a Contesting Spell Bending Roll against the holder’s Fortitude Roll. On success, you pull the object away and move it up to 30 feet.

You can also use fine control with your telekinetic grip, such as manipulating a simple tool, opening a door or container, retrieving or stowing an item from an open container, or pouring out a vial.

With a wave of your hands, the world becomes your playground. Every creature and object in your sight bends to the whims of your spell, like toys awaiting the playful command of a sorcerer.

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic
  • Spell Circle: Circle of Transmutation Circle of Transmutation
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Near (60)
  • Duration: Concentration 10 minutes

  • Contesting Roll Contesting Roll:
  • Bending Weapon Skill vs. Fortitude

D4
D6
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D20
Advantage
Disadvantage
d100
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ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

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