Knock Lock
2 |
Spell

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.

When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.

Gazing at the lock, envisioning a keyless entry, you declare your presence with a whimsical spell. "Knock knock," you utter. Instantly, thunderous knocks resound, as if an invisible giant demands entry, harmonizing with the magic's welcome.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Transmutation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information