Until initiative count 20 on the next round, any non-undead creature that tries to cast a spell in the mummy lord's lair is wracked with pain. The creature can choose another action, but if it tries to cast the spell, it must make a DC 16 Fortitude roll. On a failed save, it takes 2d6 necrotic damage.
Air crackles with unseen tension, shadows curling along the ground. Your skin tightens, muscles seizing. The attempt to summon magic backfires—veins darken, pain ignites, twisting inside like barbed wire, draining warmth with each breath.
# |
Type |
Name |
---|---|---|
1 | Lair | Mummy Lord's Lair |