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Antimagic Shot
Ability
Ability
1000

Having delved into the intricacies of alien methodologies, you've gained insights into how aberrations harness magic from other planes and, more importantly, how to quell it.

Armed with this knowledge, you can enchant your arrows to generate a compact field of antimagic, effectively suppressing magical and supernatural effects within its radius.

You watch as the arrow hums with an eerie, muted glow, its tip wrapped in a faint distortion. When released, it arcs through the air, a ripple of deadened space following in its wake.

  • Parameters Parameters:
  • Range: Far (120)
  • Persistent Aoe AOE: 15 Sphere
  • Duration: 1 minutes

  • Consumes Ability Charges Consumes 3 Ability Charges:
  • Stalk
    500 gp 1 Hunter

  • Immune to Spells Target is immune to damage and any effect from spells.

  • Ability Activation Charges Ability Activation Charges: 7

  • Unenchantable The Ability, Spell, or Effect cannot be enchanted onto an object.

Pre-conditions

  • If Weapon Type Equipped Active Ability ACTIVE if weapon type equipped:
  • Ranged

Attached Items
# Type Name
1 Subclass Conclave of the Aberration
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information