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Animal Messenger
2ap 2 | Circle of Charm
Spell

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as "a man or woman dressed in the uniform of the town guard" or "a red-haired dwarf wearing a pointed hat.

" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

You beckon a tiny creature and whisper your message. It meets your gaze, then takes flight, wings beating swiftly toward the distant location to deliver your words in your own voice.

  • Spell Spell Info:
  • Spell Sphere: Primal Sphere of Magic
  • Spell Circle: Circle of Charm Circle of Charm
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  Spell Ritual2ap

  • Parameters Parameters:
  • Range: Close (30)
  • Duration: 1 days

  • Contesting Roll N/A:
  • Spell Upcastable : Yes Spell Upcast Duration Type | 2 days Additional Duration per Mana Upcasted

D4
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Advantage
Disadvantage
d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information