Resilient Sphere
4 |
Spell

A sphere of shimmering force encloses a creature or object of Large size or smaller within range.

An unwilling creature must make a Contesting Balance. On a fail, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can't be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere's walls and thus roll the sphere at up to half the creature's speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

You conjure an iridescent orb, shimmering with protective energy. As you cast it, the sphere envelops you, a flexible barrier that yields to external forces but remains unyielding. Inside, you're shielded, a tranquil captive within a resilient, magical cocoon.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Evocation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 1 minutes

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information