Find the Path
1 Minute 6 |
Spell

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails.

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

You trace runes in the air; luminous symbols align and extend a bright, golden thread toward your destination. The radiant pathway forms, winding directly to your known location, illuminating the shortest route with clear, guiding light.

  • Spell Info:
  • Spell Sphere(s): Divine Primal
  • Spell Circle: Circle of Divination
  • Components: 
  • Casting Time:  1 Minute

  • Parameters:
  • Range:
  • Duration: 1 days

d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information