Find the Path
1 Minute 6 |
Spell

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails.

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

Through divination means and an incantation, revelation strikes. A sudden knowing, akin to long-held wisdom, reveals your quarry's precise direction with unyielding certainty.

I Cast Find the Path
Clutching the object from my destination, I cast the runes aloft, chanting an arcane hymn. They hang briefly, dancing in an enchanting display, then blaze with mystical radiance. Fragrances and echoes of my destination envelop me. A slender, golden thread materializes—a pathway mere inches wide—guiding my return.

  • Spell Info:
  • Spell Sphere(s): Divine Primal
  • Spell Circle: Circle of Divination
  • Components: 
  • Casting Time:  1 Minute

  • Parameters:
  • Range:
  • Duration: 1 days

  • Spell Material Components:
  • Marked bones
    25 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information