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Mind Mastery
Ability
Ability

The duergar targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Intelligence saving throw, or the duergar causes it to use its reaction, if available, either to make one weapon attack against another creature the duergar can see or to move up to 10 feet in a direction of the duergar's choice. Creatures that can't be charmed are immune to this effect.

  • Parameters Parameters:
  • Range: Near (60)

  • Contesting Roll N/A:
  • 12 vs. Psyche

Attached Items
This Ability is not attached to any item.
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

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To edit characters or creatures.

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Effect 1
20%
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20%
Ambience
20%
Music
20%

Item Information