Magic Circle
1 Minute 3 |
Spell

Glowing runes appear wherever the cylinder intersects with the floor or other surface.

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

- The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Willpower.
- The creature has disadvantage on attack rolls against targets within the AOE.
- Targets within the AOE can't be charmed, frightened, or possessed by the specified creature type.

As you weave this spell, contemplation dawns on the beings it bars. Specific creatures concern you, yet the magic circle fends off distinct kinds. The architect of this enchanted pattern held a peculiar perspective on what constitutes a threat.

  • Spell Info:
  • Spell Sphere(s): Arcane Divine
  • Spell Circle: Circle of Abjuration
  • Components: 
  • Casting Time:  1 Minute

  • Parameters:
  • Range:
  • AOE: 10x20
  • Duration: 1 hours

  • N/A:
  • Spell Upcastable : Yes | 1 hours Additional Duration per Mana Upcasted

  • Roll Type Against
  • Spell Melee Attack Roll
  • Spell Ranged Attack Roll
  • Weapon Melee Attack Roll
  • Weapon Ranged Attack Roll

  • Immune to Status Effect:
  • Charmed
  • Frightened
  • Possessed

  • Spell Material Components   Consumed:
  • Holy Water, Flask
    25 gp

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information