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Magic Circle
3ap 1 Minute 3 | Circle of Abjuration
Spell
600

Glowing runes appear wherever the cylinder intersects with the floor or other surface.

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:- The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Willpower.
- The creature has disadvantage on attack rolls against targets within the AOE.
- Targets within the AOE can't be charmed, frightened, or possessed by the specified creature type.

As you weave this spell, contemplation dawns on the beings it bars. Specific creatures concern you, yet the magic circle fends off distinct kinds. The architect of this enchanted pattern held a peculiar perspective on what constitutes a threat.

  • Spell Spell Info:
  • Spell Spheres: Arcane Sphere of Magic Arcane Divine Sphere of Magic Divine
  • Spell Circle: Circle of Abjuration Circle of Abjuration
  • Components:  Spell Component VerbalSpell Component SomaticSpell Material Item IdSpell Component Material Consumed
  • Casting Time:  3ap 1 Minute

  • Parameters Parameters:
  • Range: Close (30)
  • AOE: 10 Aoe Distance Height 20 Cylinder
  • Duration: 1 hours

  • Contesting Roll N/A:
  • Spell Upcastable : Yes Spell Upcast Duration Type | 1 hours Additional Duration per Mana Upcasted

  • Roll Type Against Disadvantage:
  • Spell Melee Attack Roll Spell Melee Attack Roll
  • Spell Ranged Attack Roll Spell Ranged Attack Roll
  • Weapon Melee Attack Roll Weapon Melee Attack Roll
  • Weapon Ranged Attack Roll Weapon Ranged Attack Roll

  • Immune Status Effect Immune to Status Effect:
  • Charmed Charmed
  • Frightened Frightened
  • Possessed Possessed

  • Spell Material Item Id Spell Material Components Spell Component Material Consumed Consumed:
  • Holy Water, Flask
    16.49 25 gp

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information