Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Wyvern
Medium - Size
Wyvernling
5,000 gp
220 lbs
Minion Role
10
732.67

Body
Mind
Soul
Vitality
58 / 58
Armor
12
15
Luck
Walking Speed
20
Jumping Speed
11
Flying Speed
80
Nightsight
60
Blindsight
30
Unhindered Attacks
2
Reach
5
Damage Type Vulnerability
Damage Type Resistance
Immune Status Effect
ST 3 | 7 SP | d6

  • Natural Armor Natural Armor:
  • Natural Armor +3
    48 0 gp


  • Natural Weapon Natural Weapon(s):
  • Bite (2d6)
    99.58
  • Claw (2d8)
    180.2
  • Stinger (10) (2d6)
    177.24


  • Passive Ability Passive Abilities:
  • Pack Tactics
    500 gp

  • Attack Ability Attack Abilities:
  • Wyvern Poison Strike
    18.84 18500 gp
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill


  • Monster Bit Monster Bits:
  • Wyvern Poison
    28.98 1200 gp

A burst of fury, flesh, and jagged scales reveals a draconic form. Leaping on taloned legs, the creature's reptilian head extends to scent the air. Massive wings almost obscure the trailing tail, bearing a deadly scorpion-like stinger. Missing this detail would prove a fatal mistake against this formidable, hybrid menace.

Travelers in the wild sometimes look to the skies to see the dark-winged shape of a wyvern carrying its prey. These cousins to the great dragons hunt the same tangled forests and caverns as their kin. Their appearance sends ripples of alarm through the borderlands of civilization.

A wyvern has two scaly legs, leathery wings, and a sinewy tail topped with its most potent weapon: a poison stinger. The poison in a wyvern's stinger can kill a creature in seconds. Extremely potent, wyvern poison burns through its victim's bloodstream, disintegrating veins and arteries on its way to the heart. As deadly as wyverns can be, however, hunters and adventurers often track them to claim the venom, which is used in alchemical compounds and to coat weapons.

Aerial Hunters.

A wyvern doesn't fight on the ground unless it can't reach its prey by any other means, or if it has been fooled into a position from which aerial combat isn't an option. If forced into a confrontation on the ground, a wyvern crouches low, keeping its stinger poised above its head as it hisses and growls.

Aggressive and Reckless.

A wyvern intent on its prey backs down only if it sustains serious injury, or if its prey eludes it long enough for another easier potential meal to wander along. If it corners a fleeing creature in an enclosure too small to enter, a wyvern guards where the quarry hides, lashing with its stinger whenever opportunity allows.

Although they possess more cunning than ordinary beasts, wyverns lack the intelligence of their draconic cousins. As such, creatures that maintain their composure as a wyvern hunts them from the air can often elude or trick it. Wyverns follow a direct path to their prey, with no thought given to possible ambushes.

Tamed Wyverns.

A wyvern can be tamed for use as a mount, but doing so presents a difficult and deadly challenge. Raising one as a hatchling offers the best results. However, a wyvern's violent temperament has cost the life of many a would-be master.

Environments: Hill Mountain

Wyvernling
Creature Sub Type
Creature Sub Type
173.5

Appearance
Wyverns are imposing, dragon-like creatures distinguished by their two-legged, winged form. Unlike true dragons, wyverns lack forelimbs, instead using their powerful wings to both fly and maneuver on the ground. Their scales are typically a dark, muted color, ranging from deep greens and browns to shadowy grays and blacks, allowing them to blend seamlessly into their natural habitats. Their eyes gleam with a predatory intelligence, and their tails end in a vicious stinger, dripping with potent venom.

Habitat
Wyverns are most commonly found in rugged, mountainous regions, though some subspecies have adapted to dense forests or desolate wastelands. They prefer secluded lairs, often high up on cliffs or deep within cave systems, where they can keep a watchful eye on their territory. These creatures are fiercely territorial and will aggressively defend their domain against any intruders.

Behavior
Wyverns are solitary hunters, relying on their keen senses and powerful flight to track and capture prey. They are known for their cunning and patience, often stalking potential victims for hours or even days before striking. Their preferred method of attack involves a swift dive from the sky, using their momentum to overpower their prey and deliver a fatal sting with their venomous tail.

  • Speed Types Speed:
  • Flying Speed Flying Speed: +60

  • Senses Special Senses:
  • Blindsight Blindsight: +30

  • Damage Type Resistance Damage Type Resistance:
  • Poison Poison

  • Damage Type Vulnerability Damage Type Vulnerability:
  • Thunder Thunder

  • Immune Status Effect Immune to Status Effect:
  • Poisoned Poisoned

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information