Dao
Genies
22

|

15
21
157
157
22
22
0
2
30
30
30
120

2


  • Natural Armor:
  • Natural Armor +6
    0 gp


  • Natural Weapon(s):


  • Passive Abilities:
  • Dust to Dust
  • Earth Glide

  • Attack Abilities:
  • Fire Strike (2d6)
  • Takedown Strike

  • At Will Spell(s):
  • Detect Magic
    1
  • Detect Planar Creatures
    1
  • Disguise Self
    1
  • Stone Shape
    4


  • Spellcasting |
  • | Invisibility, Minor
  • | Gaseous Form Summon Animals Tongues
  • | Phantasmal Killer
  • | Passwall Wall of Stone
  • | Move Earth
  • | Plane Shift



You lock eyes with the Dao, a malevolent genie adorned in opulence. Precious gems and metals gleam, woven into a tapestry of arrogance. Its sand-swirling lower half hints at flight, each movement sculpting the very earth. Avarice fuels its disdain, and the envy it craves radiates from its disdainful gaze.

Dao are greedy, malicious genies from the Elemental Plane of Earth. They adorn themselves with jewelry crafted from precious gems and rare metals, and when they fly, their lower bodies become columns of swirling sand. A dao isn't happy unless it is the envy of other dao.

All That Glitters. The dao dwell in complexes of twisting tunnels and glittering ore-veined caverns on the Elemental Plane of Earth. These maze works are continually expanding as the dao delve into and reshape the rock around them. Dao care nothing for the poverty or misfortune of others. A dao might grind powdered gems and gold dust over its food to heighten the experience of eating, devouring its wealth as mortals consume a precious spice.

Lords of the Earth. A dao never assists a mortal unless the genie has something to gain, preferably treasure. Among the genies, dao are on speaking and trading terms with the efreet, but they have nothing but scorn for djinn and marids. Other races native to the Elemental Plane of Earth avoid the dao, which are always seeking new slaves to mine the maze works of their floating earth islands.

Proud Slavers. The dao trade for the finest slaves that money can buy, forcing them to work in dangerous subterranean realms that rumble with earthquakes. As much as they enjoy enslaving others, the dao hate being enslaved. Powerful wizards have been known to lure dao to the Material Plane and trap them in the confines of magic gemstones or iron flasks. Unfortunately for the dao, their greed makes it relatively easy for mages to cozen them into service.

Environment:

Genies
Creature Sub Type

Genies are fascinating and formidable elemental beings, both mystical and enigmatic, whose presence can add a sense of grandeur, power, and wish fulfillment to any campaign.

Elemental Monarchs:
Genies are rare and majestic creatures hailing from the Elemental Planes, where they rule from opulent palaces attended by devoted and often enslaved elemental beings. These elemental monarchs are as brilliant as they are mighty, with an inherent sense of entitlement stemming from the knowledge that their power is rivalled only by gods and other genies.

Soul-Forged Existence:
Genies come into existence through the fusion of the souls of sentient living creatures with primordial elemental matter. Their connection to their mortal soul determines their form, apparent gender, and a few key personality traits. Although they appear humanoid, they are ultimately elemental spirits given physical form. Genies do not reproduce in the traditional sense but are born from this mysterious fusion of spirit energy and elemental power. When a genie passes, it leaves behind only what it carried and a trace of its native element.

Lovers of Luxury:
Genies possess a deep appreciation for luxury and indulgence, with magnificent palaces filled with sensory delights beyond mortal imagination. They revel in the opulence of their abodes and the servitude of their elemental attendants and, often, slaves. Noble genies, in particular, have become decadent from centuries of trading wishes for their desires, cultivating a sense of haughtiness and arrogance.

Wish-Bearers and Wish-Seekers:
Genies command the power of their native element, but the most coveted ability they possess is the power to grant wishes. Mortal mages seek to bind genies into service, hoping to harness the wish-granting power. At the same time, genies are always seeking something for themselves and may offer to grant wishes to mortals who pique their interest or hold something they desire.

Rivalry Among the Mighty:
Among the genie hierarchy, noble genies are the rarest and most powerful. They cultivate jealousy and envy among their kind and assert their superiority at every opportunity. Other genies often respect the influence of the nobles, knowing the consequences of defiance. However, no genie is beholden to any noble, and some may choose to defy them, even if it risks their wrath.

Slave-Masters and Worship-Seekers:
Genies place great value on mortal slaves, treating them as honored members of their households. Slaves validate a genie's power and high self-opinion, with flattery and subservience as music to their ears. While evil genies may threaten and abuse their slaves, they never go too far, as slaves must remain useful. Mortal worship directed toward genies by their devotees is especially treasured, granting them a sense of god-like significance.

Rule or Be Ruled:
Genies thrive on the dynamics of power and control, and they view slaves as proof of their authority and mastery. The number of slaves prostrated before them is a testament to their dominion. They understand that in the world of genies, you either rule or be ruled, and thus, they guard their status and influence vigilantly.

In a campaign, Genies can be both allies and adversaries, their vast powers, complexity, and intricate dynamics making for compelling storytelling and gameplay. Adventurers may seek to form bargains with Genies to gain wishes, or they may face the challenges of opposing a prideful noble genie. The allure of their magical abilities and the potential for epic wish-granting adventures make Genies a captivating addition to any fantasy world.

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