Short-Term Madness: Not feeling it
Free Ability
1 gp

The character decides this combat is dumb, actually. All attacks are rolled at disadvantage, as they're just not feeling it.

Your movements slow, weapon sagging in your grip as each swing feels half-formed, disconnected. Strikes glance off harmlessly, an absent aim guiding your blows as if the effort itself drips away mid-motion.

  • Parameters:
  • Range:
  • Duration: 4 rounds

  • Roll Type
  • Spell Melee Attack Roll
  • Spell Ranged Attack Roll
  • Weapon Melee Attack Roll
  • Weapon Ranged Attack Roll

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
Ability is not attached to any item.
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information