Dreamwalker - Dreams
Random Table

When going to sleep and after having spent at least one hour asleep, you can attempt to enter the dreams of a creature you have seen at least once. The target must succeed on a saving throw against your spell save DC, and you can choose whether to use Charisma or Wisdom as your spellcasting modifier for this ability when gaining this dark gift. On a failure, you can converse with the target in its dreams for up to 10 minutes. If the target is on another plane of existence, it makes the saving throw with advantage. The target can choose to fail the saving throw if it knows you

Dreamwalker - Dreams
Description
1A childhood memory, 25% chance of being a positive one, 75% chance of being an evil one.
2A nightmare involving the dreamer’s greatest phobia.
3A prophetic dream hinting at the fate of the dreamer when staying on their current path regarding a group or personal quest they are currently on.
4A dream that reveals one of the dreamer’s greatest desires.
5A dream that shows you how the dreamer truly perceives you or thinks of you.
6A dream of falling or drowning, from which you awaken just one heartbeat before death.
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information