Your lineage is steeped in the primal and savage. You are a being whose ancestry can be traced back to the untamed wilderness, and the animal kingdom is your birthright.
Your physical form reflects the wild nature of your heritage, and you possess the ability to shape your appearance into that of any beast of your choosing. You can embody the ferocity of a lion, the agility of a panther, or the cunning of a wolf.
With every step you take, you exude an aura of power and unpredictability. Your senses are heightened. You are a creature of the wild, with an instinctual understanding of the primal world that surrounds you.
Those who cross you would be wise to fear the wrath of a being who possesses the raw power of the animal kingdom. For you are a being born of the wilderness, a creature of immense strength and cunning whose very existence is a testament to the untamed spirit of the natural world.
Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast counterpart.
They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of Beastlings could exist in campaign.
They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast, the GM could decide to have DIS on Influence Skill Rolls vs a non-Beastling.
These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).