Flame Blade
2 |
Spell

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.

You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Completing the spell with a crisp finger snap, sparks dance in the air, igniting the atmosphere. Flames sculpt into a sword, its hilt materializing, landing in your palm with the weight of a tangible blade, as substantial as any you've ever brandished.

I Cast Flame Blade
Squeezing the crushed sumac leaf, heat seeps through your clenched fingers. Tightening your fist, sparks dance, coalescing into a focused streak of flame. Light and nimble, the blade warps the air with heat as you grip it, poised and ready.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Evocation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 10 minutes

  • Spell Melee Attack Roll:
  • Spell Upcastable :

  • Spell Material Components:
  • Leaf, yew
    0.1 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information