Wall of Ice
6 |
Spell

You create a wall of ice on a solid surface within range.

You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.

If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall. If failed, the caster chooses, if success, the target chooses.

The wall is an object that can be damaged and thus breached. It has EC/AC of 5/12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage.

Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Fortitude Defensive Roll. That creature takes 5d6 cold damage on a failed defensive roll, or half as much damage on a successful one.

Quartz crushed, a chilling surge courses through you, turning breath to frost. Pointing, ice blossoms before you, groaning into existence with crystalline precision.

  • Spell Info:
  • Spell Sphere(s): Arcane Primal
  • Spell Circle: Circle of Evocation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 10 minutes

  • Contesting Roll:
  • vs. ½
  • Spell Upcastable :

  • Spell Material Components:
  • Quartz
    5 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information