Wall of Ice
6 |
Spell

You create a wall of ice on a solid surface within range.

You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.

If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall. If failed, the caster chooses, if success, the target chooses.

The wall is an object that can be damaged and thus breached. It has EC/AC of 5/12, Sturdy with a DR of +10, and 30V per 10-foot section, and it is vulnerable to fire damage.

Reducing a 10-foot section of wall to 0V destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Fortitude. That creature takes 5d6 cold damage on a failed contesting roll, or half as much damage on a successful one.

A cold pulse races down your arm as you trace a path through the air. Ice erupts at your command, growing into a jagged wall, its surface shimmering and groaning as it solidifies into a formidable barrier.

  • Spell Info:
  • Spell Sphere(s): Arcane Primal
  • Spell Circle: Circle of Evocation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • AOE: 60 x 1 x 10
  • Duration: 10 minutes

  • Contesting Roll:
  • vs. ½
  • Spell Upcastable :

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information