Purple Wizard, Tier 4
Wizards, Tier 4
50,000 gp / day
130 lbs
33
9474.36

140 / 140
33 / 33
9
19
30
10
4
5

Robe of the Archmagi, Gray
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 
Staff of the Magi

  • Inventory Equipped:
  • Robe of the Archmagi, Gray
    100 276000 gp
  • Staff of the Magi
    3.43 11400.2 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    3.43 11400.2 gp

  • Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp


  • Passive Abilities:
  • Contested Roll ADV: Spells
    10000 gp
  • Magical AC +5
    50 256000 gp
  • Skill ADV: Bending Weapon Skill
    10000 gp
  • Weapon Enchantment +2
    5000 gp

  • At Will Spell(s):
  • Charm Person
    14.03 1
  • Friendly Demeanor
    11.55 0
  • Invisibility, Adept
    8.4 4
  • Invisibility, Master
    10.2 7
  • Invisibility, Minor
    8.5 2
  • Mass Suggestion
    15.68 6
  • Minor Illusion
    0
  • Phantasmal Killer
    15.02 4
  • Suggestion
    14.03 2
  • Summon Mage Hand
    0


  • Spellcasting |
  • | Hypnotic Pattern
  • | Hold Monster Mass Mirror Image Modify Memory Rary's Telepathic Bond
  • | Mass Suggestion
  • | Dominate Monster Power Word: Stun
  • | Interplanar Telepathic Bond Power Word: Kill


  • Monster Bits:
  • 21 Humanoid Blood
    0.15 gp
  • 57 Animal Bone
    0.03 gp
  • 39 Animal Fat
    0.5 gp
  • 135 Animal Meat
    0.05 gp
  • 18 Soft Skin
    0.05 gp

Violet robes swirl around the archon's towering frame, embroidered with silver runes that pulse like captured lightning. His eyes gleam with amethyst fire, skin etched in glowing purple veins that throb with arcane power. A staff of twisted obsidian crackles in his grasp, summoning storms of shimmering motes that twist the air into fractal patterns.

The Purple Wizard Archon stands at the pinnacle of enchantment and illusion magic, bending entire armies, rewriting reality, and ensnaring even gods in their web of deception. Their magic is so potent that reality itself shifts in their presence, making them nearly impossible to perceive or resist.

Environment:

Wizards, Tier 4
Creature Sub Type
2362.88

Archon Wizards are the epitome of arcane mastery, standing as paragons of magical prowess within the FateTide universe. Having transcended the limitations of mortal spellcasters, they wield unparalleled power and influence, often serving as the ultimate authority in magical societies or as solitary guardians of ancient secrets. Their command over magic is so profound that they can alter the very fabric of reality to their will.

Combat Role

  1. Archon Wizards are unparalleled forces on the battlefield, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can dictate the terms of engagement, controlling the battlefield through massive area-of-effect spells, summoning formidable allies, or erecting barriers that alter the flow of combat.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic brilliance makes them nearly insurmountable foes.
  4. While their power is immense, they are not omnipotent and often rely on their vast experience and preparation to maintain supremacy.
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 

  • Inventory Equipped:
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    3.43 11400.2 gp

  • Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack: +3

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 7:
  • Empathy
  • Fortitude
    47.23
  • Influence
  • Willpower

  • Skill Tier 9:
  • Bending Weapon Skill
  • History
  • Magic
  • Psyche

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music