Ogrillon
Ogres
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Muscles ripple beneath mottled skin, and tusks jut from its lower jaw. Eyes, a blend of ferocity and cunning, survey the battlefield. In each ponderous step, the Ogrillon embodies the raw power and primal ferocity born from disparate lineages.

When an ogre mates with a human, hobgoblin, bugbear, or orc, the result is always a half-ogre. (Ogres don't mate with dwarves, halflings, or elves. They eat them.) Human mothers rarely survive the birth of a half-ogre offspring.

The half-ogre offspring of an ogre and an orc is also called an ogrillon. An adult half-ogre or ogrillon stands 8 feet tall and weighs 450 pounds on average.

Environments:

Ogres
Creature Sub Type

Ogres are hulking, brutish creatures with a fierce reputation.

Ogres: Chaotic Behemoths of the Wild:
Ogres are towering, lumbering monstrosities, standing between 9 and 10 feet tall and weighing nearly a thousand pounds. They are as lazy of mind as they are strong of body, preferring to live a life of raiding, scavenging, and killing for food and pleasure. Ogres have a fearsome reputation for their short tempers, which can be ignited by the smallest perceived offense. Insults, name-calling, or even a sidelong glance are enough to trigger their explosive rage, leading to a destructive tantrum that only ends when there is nothing left to smash.

Nomadic Marauders:
Ogres have a nomadic lifestyle, often moving from one location to another once they've exhausted the available food in an area. They sleep in caves, animal dens, or under trees until they stumble upon a cabin or isolated farmhouse, which they promptly seize, killing the inhabitants and claiming it as their lair. When boredom or hunger strikes, they venture out from their lairs, attacking anything that crosses their path.

Notorious Bullies:
Ogres are notorious for banding together with other monstrous creatures to bully or prey on those weaker than themselves. They form loose associations with goblinoids, orcs, and trolls and look up to giants, willing to carry out their bidding. Within the giants' social hierarchy, known as the ordning, ogres hold a lowly status, and they are eager to carry out any requests made by giants.

Gruesome Gluttony:
Ogres have an insatiable appetite and are known for their gruesome feasting habits. They devour almost anything, but they particularly relish the taste of dwarves, halflings, and elves. Often, they indulge in a sadistic game of chase with their prey before devouring them raw. If any part of the victim remains after the ogre's gluttonous feast, they might fashion grotesque clothing and trinkets from the leftover bones and skin, considering this to be the epitome of ogre culture.

Collectors of "Treasures":
Ogres are greedy collectors who hoard bizarre and seemingly worthless items taken from their victims. These "treasures" can range from battered helmets and moldy cheese to patches of animal fur fashioned as crude cloaks. They also take delight in shiny gold and silver, which can lead to clashes among ogres over small quantities of precious metals. Clever individuals can earn an ogre's trust by offering them gold or a weapon made for creatures of their size.

Legendary Stupidity:
Ogres have a well-earned reputation for their legendary stupidity. Most struggle to count to ten, even with their fingers in front of them, and their language is rudimentary. They believe almost anything they're told and are easily fooled or confused. Their approach to dealing with the unfamiliar is often to break it. Silver-tongued tricksters who attempt to outwit ogres usually find themselves in a dire predicament.

Primitive Wanderers and Nomadic Bands:
Ogres clothe themselves in animal pelts and make use of crude tools and weapons crafted from uprooted trees and stone-tipped javelins. They tend to establish their lairs near the edges of civilized lands, where they can easily raid livestock, larders, and unsuspecting farmers. Ogres sometimes form small, nomadic bands, but they lack a true sense of tribalism. When bands of ogres meet, they might try to capture members of the other group to increase their numbers, or, surprisingly, they may trade members freely if the welcoming band is temporarily well-supplied with food and weapons.

In your campaign, encounters with ogres can bring elements of chaos, brutality, and dark humor to your adventures. Players may need to outsmart, negotiate with, or confront these brutish beings, offering a mix of challenges and opportunities for storytelling in the rich tapestry of your game world.

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