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FateTide Tell Your Story
False Hydra
Huge
1,750 lbs
Legendary Creature
Leader Role
Enemy
22
1419.9

Body
Mind
Soul
Vitality
170 / 170
Armor
12
17
Luck
Walking Speed
5
Jumping Speed
10
Burrowing Speed
40
Nightsight
120
Tremorsense
30
Telepathy
120
Unhindered Attacks
6
Reach
10
Immune Status Effect
ST 6 | 16 SP | d9
Skill Roll Adv

  • Natural Armor Natural Armor:
  • Natural Armor +5
    80 0 gp


  • Natural Weapon Natural Weapon(s):
  • Bite (10) (3d10)
    260.8
  • Claw (2d8)
    180.2


  • Passive Ability Passive Abilities:
  • Countless Eyes
    12000 gp

  • Ability Abilities:
  • Legendary Defenses

  • Quick Ability Quick Abilities:
  • Blind Song
    7.38
  • False Hydra Regrowth
    25000 gp
  • Shoulder Throw
    19.69 Requires Skill Tier 4 Natural Weapon Skill

  • Attack Ability Attack Abilities:
  • Restraining Attack
    29.28 150 gp
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Counter Jab
    1000 gp Requires Skill Tier 5 Natural Weapon Skill


  • Monster Bit Monster Bits:
  • 140 Aberrant Ichor
    0.8 gp
  • 438 Aberrant Tissue
    0.8 gp

Its serpentine form weaves through shadows, scales shifting to match the darkness. Eyes, bereft of recognition, strike an eerie note. With every silent undulation, it erases echoes of existence, a malevolent melody orchestrating the erasure of collective memory.

Imagine you walk into a small town; everything seems alright except it’s a little off. The town seems pretty big, but you don’t see nearly as many people as there should be. Dozens of houses lie empty and dilapidated and everybody you ask says nobody ever lived in them. Animals keep freaking out unexpectedly, you trip over seemingly nothing. You arrive at an inn run by a lovely married couple. In the morning, only the wife remains, and she claims she never married, she cries when you press her about it, and she doesn’t know why.

This town is the unwitting lair of a false hydra, and you’ve probably already seen it and forgotten about it a dozen times since you got here.

If you’re a Doctor Who fan, the false hydra is basically “the silence” in D&D monster form. Stat-wise, it’s not exactly weak, but it just has a few basic bite and claw attacks. Its real power is its “blind song”, which makes everyone forget they ever saw it or anyone it has eaten.

Needless to say, that this whole concept is CREEPY and is a huge goldmine of roleplaying opportunities. People around the party keep disappearing and they’re left to hunt for clues as their own minds reject the monster staring them in the face.

Physically, the false hydra resembles a “mundane” hydra in a superficial way but is a creature altogether far more disquieting and sinister. It has pallid nearly white skin, and while it has multiple long-necked heads like a hydra, each head is uncannily humanoid in shape with savage teeth and blackened pits in place of eyes. It prefers to spend its time mostly underground, so the first and often only time it is observed is as a single white humanoid head snaking up from the ground and dragging its victim underground to be devoured.

Environments: Coast Forest Grassland Hill Mountain Swamp

D4
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D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information