False Hydra
22

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12
17
170
170
0
2
5
40
120
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120

6


  • Natural Armor:
  • Natural Armor +5
    0 gp


  • Natural Weapon(s):
  • Bite (10) (2d6)
  • Claw (d8)


  • Passive Abilities:
  • Countless Eyes

  • Quick Abilities:
  • Blind Song
  • False Hydra Regrowth

  • Attack Abilities:
  • Constricting Attack


Its serpentine form weaves through shadows, scales shifting to match the darkness. Eyes, bereft of recognition, strike an eerie note. With every silent undulation, it erases echoes of existence, a malevolent melody orchestrating the erasure of collective memory.

Imagine you walk into a small town; everything seems alright except it’s a little off. The town seems pretty big, but you don’t see nearly as many people as there should be. Dozens of houses lie empty and dilapidated and everybody you ask says nobody ever lived in them. Animals keep freaking out unexpectedly, you trip over seemingly nothing. You arrive at an inn run by a lovely married couple. In the morning, only the wife remains, and she claims she never married, she cries when you press her about it, and she doesn’t know why.

This town is the unwitting lair of a false hydra, and you’ve probably already seen it and forgotten about it a dozen times since you got here.

If you’re a Doctor Who fan, the false hydra is basically “the silence” in D&D monster form. Stat-wise, it’s not exactly weak, but it just has a few basic bite and claw attacks. Its real power is its “blind song”, which makes everyone forget they ever saw it or anyone it has eaten.

Needless to say, that this whole concept is CREEPY and is a huge goldmine of roleplaying opportunities. People around the party keep disappearing and they’re left to hunt for clues as their own minds reject the monster staring them in the face.


Physically, the false hydra resembles a “mundane” hydra in a superficial way but is a creature altogether far more disquieting and sinister. It has pallid nearly white skin, and while it has multiple long-necked heads like a hydra, each head is uncannily humanoid in shape with savage teeth and blackened pits in place of eyes. It prefers to spend its time mostly underground, so the first and often only time it is observed is as a single white humanoid head snaking up from the ground and dragging its victim underground to be devoured.

Environments:

d100
Mod
ADV/DIS

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Effect 1 Effect 2 Ambience Music

Item Information